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Tomb Raider: Legacy
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Developer(s) Crystal Dynamix

Eidos Interactive

Publisher(s) Square Enix
Distributor(s) NA Warner Bros.
Designer(s) Christopher Costello (project director)

Eric Lindstrom (creative director)
Toby Gard (cinematics director)

Artist(s) Visual Works (CGI)
Writer(s) Christopher Costello

Toby Gard
Eric Lindstrom

Composer(s) Colin O'Malley

Troels Brun Folmann

Series Tomb Raider
Engine Crystal Engine
Platform(s) Microsoft Windows, PlayStation 3, Wii U, Xbox 360
Release date(s) EU 15 November 2014

NA 16 November 2014
AUS 22 November 2012

Genre(s) Action-adventure, platform, puzzle
Mode(s) Single-player, co-op (third-person view)
Rating(s)
Media/distribution Optical disc, download

Tomb Raider: Legacy is an action-adventure video game in the Tomb Raider franchise developed by Crystal Dynamix and published by Square Enix. It is the direct sequel to Tomb Raider: Underworld, the final installment in the popular Tomb Raider trilogy developed by Crystal Dynamix. It marks the beginning of a new Tomb Raider trilogy, and a new set of adventures by the Lara Croft, the Tomb Raider.

Legacy received mostly positive reviews from fans and critics alike. IGN recognized the game as “a step in the right direction”, despite the controversy over the developers' choice to return to their original interpretation of Lara, as opposed to what was seen in Tomb Raider, their 2013 reboot of the series. The most important changes made in Legacy from the previous game include the removal of its open world system and role-playing elements, aspects of the game that gave players more freedom to think for Lara. In the place of these lost elements, the inclusion of the classic platform system

The developers feel that this transition was necessary for them to further the series. Furthermore, Legacy is not set in the same timeline as Tomb Raider. Legacy is not all compromise, however. One major improvement is the inclusion of  cooperative gameplay, which appeals to players wanting to tackle the story mode with friends.

SynopsisEdit

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